ACM Transactions on Graphics
2005
- Feature-based surface parameterization and texture mappingby: Eugene Zhang, Konstantin Mischaikow, Greg Turk v. 24 i. 1 p. 1 - 27
- On C2 triangle/quad subdivisionby: Scott Schaefer, Joe D. Warren v. 24 i. 1 p. 28 - 36
- Simulating the dynamics of auroral phenomenaby: Gladimir V. G. Baranoski, Justin W. L. Wan, Jon G. Rokne, Ian Bell v. 24 i. 1 p. 37 - 59
- On the optimality of spectral compression of mesh databy: Mirela Ben-Chen, Craig Gotsman v. 24 i. 1 p. 60 - 80
- Stable but nondissipative waterby: Oh-Young Song, Hyuncheol Shin, Hyeong-Seok Ko v. 24 i. 1 p. 81 - 97
- A physically-based motion retargeting filterby: Seyoon Tak, Hyeong-Seok Ko v. 24 i. 1 p. 98 - 117
- Perceptual photometric seamlessness in projection-based tiled displaysby: Aditi Majumder, Rick Stevens v. 24 i. 1 p. 118 - 139
- Controllable smoke animation with guiding objectsby: Lin Shi, Yizhou Yu v. 24 i. 1 p. 140 - 164
- Adaptation of performed ballistic motionby: Adnan Sulejmanpasic, Jovan Popovic v. 24 i. 1 p. 165 - 179
- Editorialby: John C. Hart v. 24 i. 2 p. 181 - 181
- Error-resilient transmission of 3D modelsby: Ghassan Alregib, Yucel Altunbasak, Jarek Rossignac v. 24 i. 2 p. 182 - 208
- Quadric-based simplification in any dimensionby: Michael Garland, Yuan Zhou v. 24 i. 2 p. 209 - 239
- Image-based spatio-temporal modeling and view interpolation of dynamic eventsby: Sundar Vedula, Simon Baker, Takeo Kanade v. 24 i. 2 p. 240 - 261
- Fast multi-level adaptation for interactive autonomous charactersby: Jonathan Dinerstein, Parris K. Egbert v. 24 i. 2 p. 262 - 288
- Texture transfer during shape transformationby: Huong Quynh Dinh, Anthony J. Yezzi, Greg Turk v. 24 i. 2 p. 289 - 310
- ABF++: fast and robust angle based flatteningby: Alla Sheffer, Bruno Lévy, Maxim Mogilnitsky, Alexander Bogomyakov v. 24 i. 2 p. 311 - 330
- Mood swings: expressive speech animationby: Erika Chuang, Christoph Bregler v. 24 i. 2 p. 331 - 347
- Statistical geometry representation for efficient transmission and renderingby: Aravind Kalaiah, Amitabh Varshney v. 24 i. 2 p. 348 - 373
- Skinning mesh animationsby: Doug L. James, Christopher D. Twigg v. 24 i. 3 p. 399 - 407
- SCAPE: shape completion and animation of peopleby: Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, James Davis v. 24 i. 3 p. 408 - 416
- Automatic determination of facial muscle activations from sparse motion capture marker databy: Eftychios Sifakis, Igor Neverov, Ronald Fedkiw v. 24 i. 3 p. 417 - 425
- Face transfer with multilinear modelsby: Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic v. 24 i. 3 p. 426 - 433
- RPU: a programmable ray processing unit for realtime ray tracingby: Sven Woop, Jörg Schmittler, Philipp Slusallek v. 24 i. 3 p. 434 - 444
- User-configurable automatic shader simplificationby: Fabio Pellacini v. 24 i. 3 p. 445 - 452
- A relational debugging engine for the graphics pipelineby: Nathaniel Duca, Krzysztof Niski, Jonathan Bilodeau, Matthew Bolitho, Yuan Chen, Jonathan D. Cohen v. 24 i. 3 p. 453 - 463
- Lpics: a hybrid hardware-accelerated relighting engine for computer cinematographyby: Fabio Pellacini, Kiril Vidimce, Aaron E. Lefohn, Alex Mohr, Mark Leone, John Warren v. 24 i. 3 p. 464 - 470
- Meshless deformations based on shape matchingby: Matthias Müller, Bruno Heidelberger, Matthias Teschner, Markus H. Gross v. 24 i. 3 p. 471 - 478
- Linear rotation-invariant coordinates for meshesby: Yaron Lipman, Olga Sorkine, David Levin, Daniel Cohen-Or v. 24 i. 3 p. 479 - 487
- Mesh-based inverse kinematicsby: Robert W. Sumner, Matthias Zwicker, Craig Gotsman, Jovan Popovic v. 24 i. 3 p. 488 - 495
- Large mesh deformation using the volumetric graph Laplacianby: Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 496 - 503
- MoXi: real-time ink dispersion in absorbent paperby: Nelson Siu-Hang Chu, Chiew-Lan Tai v. 24 i. 3 p. 504 - 511
- Line drawings from volume databy: Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Douglas DeCarlo v. 24 i. 3 p. 512 - 518
- Motion magnificationby: Ce Liu, Antonio B. Torralba, William T. Freeman, Frédo Durand, Edward H. Adelson v. 24 i. 3 p. 519 - 526
- Out-of-core tensor approximation of multi-dimensional matrices of visual databy: Hongcheng Wang, Qing Wu, Lin Shi, Yizhou Yu, Narendra Ahuja v. 24 i. 3 p. 527 - 535
- Efficiently combining positions and normals for precise 3D geometryby: Diego Nehab, Szymon Rusinkiewicz, James Davis, Ravi Ramamoorthi v. 24 i. 3 p. 536 - 543
- Robust moving least-squares fitting with sharp featuresby: Shachar Fleishman, Daniel Cohen-Or, Cláudio T. Silva v. 24 i. 3 p. 544 - 552
- Fast exact and approximate geodesics on meshesby: Vitaly Surazhsky, Tatiana Surazhsky, Danil Kirsanov, Steven J. Gortler, Hugues Hoppe v. 24 i. 3 p. 553 - 560
- Mean value coordinates for closed triangular meshesby: Tao Ju, Scott Schaefer, Joe D. Warren v. 24 i. 3 p. 561 - 566
- Defocus video mattingby: Morgan McGuire, Wojciech Matusik, Hanspeter Pfister, John F. Hughes, Frédo Durand v. 24 i. 3 p. 567 - 576
- Automatic photo pop-upby: Derek Hoiem, Alexei A. Efros, Martial Hebert v. 24 i. 3 p. 577 - 584
- Interactive video cutoutby: Jue Wang, Pravin Bhat, Alex Colburn, Maneesh Agrawala, Michael F. Cohen v. 24 i. 3 p. 585 - 594
- Video object cut and pasteby: Yin Li, Jian Sun, Heung-Yeung Shum v. 24 i. 3 p. 595 - 600
- Surface compression with geometric bandeletsby: Gabriel Peyré, Stéphane Mallat v. 24 i. 3 p. 601 - 608
- Geometry-guided progressive lossless 3D mesh coding with octree (OT) decompositionby: Jingliang Peng, C. C. Jay Kuo v. 24 i. 3 p. 609 - 616
- Variational tetrahedral meshingby: Pierre Alliez, David Cohen-Steiner, Mariette Yvinec, Mathieu Desbrun v. 24 i. 3 p. 617 - 625
- Shell mapsby: Serban D. Porumbescu, Brian Budge, Louis Feng, Kenneth I. Joy v. 24 i. 3 p. 626 - 633
- Color2Gray: salience-preserving color removalby: Amy Ashurst Gooch, Sven C. Olsen, Jack Tumblin, Bruce Gooch v. 24 i. 3 p. 634 - 639
- Evaluation of tone mapping operators using a High Dynamic Range displayby: Patrick Ledda, Alan Chalmers, Tom Troscianko, Helge Seetzen v. 24 i. 3 p. 640 - 648
- A photon accurate model of the human eyeby: Michael F. Deering v. 24 i. 3 p. 649 - 658
- Mesh saliencyby: Chang Ha Lee, Amitabh Varshney, David W. Jacobs v. 24 i. 3 p. 659 - 666
- Action synopsis: pose selection and illustrationby: Jackie Assa, Yaron Caspi, Daniel Cohen-Or v. 24 i. 3 p. 667 - 676
- Efficient content-based retrieval of motion capture databy: Meinard Müller, Tido Röder, Michael Clausen v. 24 i. 3 p. 677 - 685
- Performance animation from low-dimensional control signalsby: Jinxiang Chai, Jessica K. Hodgins v. 24 i. 3 p. 686 - 696
- Dynamic response for motion capture animationby: Victor B. Zordan, Anna Majkowska, Bill Chiu, Matthew Fast v. 24 i. 3 p. 697 - 701
- Modeling and visualization of leaf venation patternsby: Adam Runions, Martin Fuhrer, Brendan Lane, Pavol Federl, Anne-Gaëlle Rolland-Lagan, Przemyslaw Prusinkiewicz v. 24 i. 3 p. 702 - 711
- Real-time rendering of plant leavesby: Lifeng Wang, Wenle Wang, Julie Dorsey, Xu Yang, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 712 - 719
- Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraintsby: Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi v. 24 i. 3 p. 720 - 726
- Measuring and modeling the appearance of finished woodby: Stephen R. Marschner, Stephen H. Westin, Adam Arbree, Jonathan T. Moon v. 24 i. 3 p. 727 - 734
- Fourier slice photographyby: Ren Ng v. 24 i. 3 p. 735 - 744
- Dual photographyby: Pradeep Sen, Billy Chen, Gaurav Garg, Stephen R. Marschner, Mark Horowitz, Marc Levoy, Hendrik P. A. Lensch v. 24 i. 3 p. 745 - 755
- Performance relighting and reflectance transformation with time-multiplexed illuminationby: Andreas Wenger, Andrew Gardner, Chris Tchou, Jonas Unger, Tim Hawkins, Paul E. Debevec v. 24 i. 3 p. 756 - 764
- High performance imaging using large camera arraysby: Bennett Wilburn, Neel Joshi, Vaibhav Vaish, Eino-Ville Talvala, Emilio Antunez, Adam Barth, Andrew Adams, Mark Horowitz, Marc Levoy v. 24 i. 3 p. 765 - 776
- Parallel controllable texture synthesisby: Sylvain Lefebvre, Hugues Hoppe v. 24 i. 3 p. 777 - 786
- Texture design using a simplicial complex of morphable texturesby: Wojciech Matusik, Matthias Zwicker, Frédo Durand v. 24 i. 3 p. 787 - 794
- Texture optimization for example-based synthesisby: Vivek Kwatra, Irfan A. Essa, Aaron F. Bobick, Nipun Kwatra v. 24 i. 3 p. 795 - 802
- Wavelet noiseby: Robert L. Cook, Tony DeRose v. 24 i. 3 p. 803 - 811
- Acquisition of time-varying participating mediaby: Tim Hawkins, Per Einarsson, Paul E. Debevec v. 24 i. 3 p. 812 - 815
- Modeling hair from multiple viewsby: Yichen Wei, Eyal Ofek, Long Quan, Heung-Yeung Shum v. 24 i. 3 p. 816 - 820
- Panoramic video texturesby: Aseem Agarwala, Ke Colin Zheng, Chris Pal, Maneesh Agrawala, Michael F. Cohen, Brian Curless, David Salesin, Richard Szeliski v. 24 i. 3 p. 821 - 827
- Removing photography artifacts using gradient projection and flash-exposure samplingby: Amit K. Agrawal, Ramesh Raskar, Shree K. Nayar, Yuanzhen Li v. 24 i. 3 p. 828 - 835
- Compressing and companding high dynamic range images with subband architecturesby: Yuanzhen Li, Lavanya Sharan, Edward H. Adelson v. 24 i. 3 p. 836 - 844
- Video enhancement using per-pixel virtual exposuresby: Eric P. Bennett, Leonard McMillan v. 24 i. 3 p. 845 - 852
- Animating pictures with stochastic motion texturesby: Yung-Yu Chuang, Dan B. Goldman, Ke Colin Zheng, Brian Curless, David Salesin, Richard Szeliski v. 24 i. 3 p. 853 - 860
- Image completion with structure propagationby: Jian Sun, Lu Yuan, Jiaya Jia, Heung-Yeung Shum v. 24 i. 3 p. 861 - 868
- GoLD: interactive display of huge colored and textured modelsby: Louis Borgeat, Guy Godin, François Blais, Philippe Massicotte, Christian Lahanier v. 24 i. 3 p. 869 - 877
- Far voxels: a multiresolution framework for interactive rendering of huge complex 3D models on commodity graphics platformsby: Enrico Gobbetti, Fabio Marton v. 24 i. 3 p. 878 - 885
- Cache-oblivious mesh layoutsby: Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, Dinesh Manocha v. 24 i. 3 p. 886 - 893
- The VarrierTM autostereoscopic virtual reality displayby: Daniel J. Sandin, Todd Margolis, Jinghua Ge, Javier Girado, Tom Peterka, Thomas A. DeFanti v. 24 i. 3 p. 894 - 903
- Animating gases with hybrid meshesby: Bryan E. Feldman, James F. O'Brien, Bryan M. Klingner v. 24 i. 3 p. 904 - 909
- A vortex particle method for smoke, water and explosionsby: Andrew Selle, Nick Rasmussen, Ronald Fedkiw v. 24 i. 3 p. 910 - 914
- Discontinuous fluidsby: Jeong-Mo Hong, Chang-Hun Kim v. 24 i. 3 p. 915 - 920
- Water drops on surfacesby: Huamin Wang, Peter J. Mucha, Greg Turk v. 24 i. 3 p. 921 - 929
- CrossY: a crossing-based drawing applicationby: Georg Apitz, François Guimbretière v. 24 i. 3 p. 930 - 930
- Multi-finger gestural interaction with 3D volumetric displaysby: Tovi Grossman, Daniel Wigdor, Ravin Balakrishnan v. 24 i. 3 p. 931 - 931
- DART: a toolkit for rapid design exploration of augmented reality experiencesby: Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay David Bolter v. 24 i. 3 p. 932 - 932
- Geopostors: a real-time geometry/impostor crowd rendering systemby: Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'Sullivan v. 24 i. 3 p. 933 - 933
- Sketching mesh deformationsby: Youngihn Kho, Michael Garland v. 24 i. 3 p. 934 - 934
- Real-time relief mapping on arbitrary polygonal surfacesby: Fabio Policarpo, Manuel M. Oliveira, João Luiz Dihl Comba v. 24 i. 3 p. 935 - 935
- Adaptive dynamics of articulated bodiesby: Stephane Redon, Nico Galoppo, Ming C. Lin v. 24 i. 3 p. 936 - 945
- Fast frictional dynamics for rigid bodiesby: Danny M. Kaufman, Timothy Edmunds, Dinesh K. Pai v. 24 i. 3 p. 946 - 956
- Meshless animation of fracturing solidsby: Mark Pauly, Richard Keiser, Bart Adams, Philip Dutré, Markus Gross, Leonidas J. Guibas v. 24 i. 3 p. 957 - 964
- Animating sand as a fluidby: Yongning Zhu, Robert Bridson v. 24 i. 3 p. 965 - 972
- Coupling water and smoke to thin deformable and rigid shellsby: Eran Guendelman, Andrew Selle, Frank Losasso, Ronald Fedkiw v. 24 i. 3 p. 973 - 981
- Real-Time subspace integration for St. Venant-Kirchhoff deformable modelsby: Jernej Barbic, Doug L. James v. 24 i. 3 p. 982 - 990
- Interactive collision detection between deformable models using chromatic decompositionby: Naga K. Govindaraju, David Knott, Nitin Jain, Ilknur Kabul, Rasmus Tamstorf, Russell Gayle, Ming C. Lin, Dinesh Manocha v. 24 i. 3 p. 991 - 999
- Resolution independent curve rendering using programmable graphics hardwareby: Charles T. Loop, James F. Blinn v. 24 i. 3 p. 1000 - 1009
- A realtime GPU subdivision kernelby: Le-Jeng Shiue, Ian Jones, Jörg Peters v. 24 i. 3 p. 1010 - 1015
- GPU-based trimming and tessellation of NURBS and T-Spline surfacesby: Michael Guthe, Aákos Balázs, Reinhard Klein v. 24 i. 3 p. 1016 - 1023
- Blister: GPU-based rendering of Boolean combinations of free-form triangulated shapesby: John Hable, Jarek Rossignac v. 24 i. 3 p. 1024 - 1031
- Light diffusion in multi-layered translucent materialsby: Craig Donner, Henrik Wann Jensen v. 24 i. 3 p. 1032 - 1039
- A practical analytic single scattering model for real time renderingby: Bo Sun, Ravi Ramamoorthi, Srinivasa G. Narasimhan, Shree K. Nayar v. 24 i. 3 p. 1040 - 1049
- An approximate image-space approach for interactive refractionby: Chris Wyman v. 24 i. 3 p. 1050 - 1053
- Modeling and rendering of quasi-homogeneous materialsby: Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 1054 - 1061
- Geostatistical motion interpolationby: Tomohiko Mukai, Shigeru Kuriyama v. 24 i. 3 p. 1062 - 1070
- Learning physics-based motion style with nonlinear inverse optimizationby: C. Karen Liu, Aaron Hertzmann, Zoran Popovic v. 24 i. 3 p. 1071 - 1081
- Style translation for human motionby: Eugene Hsu, Kari Pulli, Jovan Popovic v. 24 i. 3 p. 1082 - 1089
- A data-driven approach to quantifying natural human motionby: Liu Ren, Alton Patrick, Alexei A. Efros, Jessica K. Hodgins, James M. Rehg v. 24 i. 3 p. 1090 - 1097
- Lightcuts: a scalable approach to illuminationby: Bruce Walter, Sebastian Fernandez, Adam Arbree, Kavita Bala, Michael Donikian, Donald P. Greenberg v. 24 i. 3 p. 1098 - 1107
- Fast and detailed approximate global illumination by irradiance decompositionby: Okan Arikan, David A. Forsyth, James F. O'Brien v. 24 i. 3 p. 1108 - 1114
- A frequency analysis of light transportby: Frédo Durand, Nicolas Holzschuch, Cyril Soler, Eric Chan, François X. Sillion v. 24 i. 3 p. 1115 - 1126
- Visual simulation of weathering by gamma-ton tracingby: Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 1127 - 1133
- As-rigid-as-possible shape manipulationby: Takeo Igarashi, Tomer Moscovich, John F. Hughes v. 24 i. 3 p. 1134 - 1141
- A sketch-based interface for detail-preserving mesh editingby: Andrew Nealen, Olga Sorkine, Marc Alexa, Daniel Cohen-Or v. 24 i. 3 p. 1142 - 1147
- TextureMontageby: Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 1148 - 1155
- Soft shadow volumes for ray tracingby: Samuli Laine, Timo Aila, Ulf Assarsson, Jaakko Lehtinen, Tomas Akenine-Möller v. 24 i. 3 p. 1156 - 1165
- Wavelet importance sampling: efficiently evaluating products of complex functionsby: Petrik Clarberg, Wojciech Jarosz, Tomas Akenine-Möller, Henrik Wann Jensen v. 24 i. 3 p. 1166 - 1175
- Multi-level ray tracing algorithmby: Alexander Reshetov, Alexei Soupikov, Jim Hurley v. 24 i. 3 p. 1176 - 1185
- Energy redistribution path tracingby: David Cline, Justin Talbot, Parris K. Egbert v. 24 i. 3 p. 1186 - 1195
- Precomputed shadow fields for dynamic scenesby: Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum v. 24 i. 3 p. 1196 - 1201
- All-frequency interactive relighting of translucent objects with single and multiple scatteringby: Rui Wang, John Tran, David P. Luebke v. 24 i. 3 p. 1202 - 1207
- Precomputed local radiance transfer for real-time lighting designby: Anders Wang Kristensen, Tomas Akenine-Möller, Henrik Wann Jensen v. 24 i. 3 p. 1208 - 1215
- Local, deformable precomputed radiance transferby: Peter-Pike J. Sloan, Ben Luna, John Snyder v. 24 i. 3 p. 1216 - 1224
- Adaptive medial-axis approximation for sphere-tree constructionby: Gareth Bradshaw, Carol O'Sullivan v. 23 i. 1 p. 1 - 26
- Human facial illustrations: Creation and psychophysical evaluationby: Bruce Gooch, Erik Reinhard, Amy Gooch v. 23 i. 1 p. 27 - 44
- A novel cubic-order algorithm for approximating principal direction vectorsby: Jack Goldfeather, Victoria Interrante v. 23 i. 1 p. 45 - 63
- Perceptually based brush strokes for nonphotorealistic visualizationby: Christopher G. Healey, Laura Tateosian, James T. Enns, Mark Remple v. 23 i. 1 p. 64 - 96
- Islamic star patterns in absolute geometryby: Craig S. Kaplan, David Salesin v. 23 i. 2 p. 97 - 119
- Real-time rendering of translucent meshesby: Xuejun Hao, Amitabh Varshney v. 23 i. 2 p. 120 - 142
- Pop-up light field: An interactive image-based modeling and rendering systemby: Heung-Yeung Shum, Jian Sun, Shuntaro Yamazaki, Yin Li, Chi-Keung Tang v. 23 i. 2 p. 143 - 162
- A final reconstruction approach for a unified global illumination algorithmby: Xavier Granier, George Drettakis v. 23 i. 2 p. 163 - 189
- Removing excess topology from isosurfacesby: Zoë J. Wood, Hugues Hoppe, Mathieu Desbrun, Peter Schröder v. 23 i. 2 p. 190 - 208
- Graphics gems revisited: fast and physically-based rendering of gemstonesby: Stephane Guy, Cyril Soler v. 23 i. 3 p. 231 - 238
- Band moiré imagesby: Roger D. Hersch, Sylvain Chosson v. 23 i. 3 p. 239 - 247
- Perceptual audio rendering of complex virtual environmentsby: Nicolas Tsingos, Emmanuel Gallo, George Drettakis v. 23 i. 3 p. 249 - 258
- Making papercraft toys from meshes using strip-based approximate unfoldingby: Jun Mitani, Hiromasa Suzuki v. 23 i. 3 p. 259 - 263
- Defining point-set surfacesby: Nina Amenta, Yong Joo Kil v. 23 i. 3 p. 264 - 270
- A simple manifold-based construction of surfaces of arbitrary smoothnessby: Lexing Ying, Denis Zorin v. 23 i. 3 p. 271 - 275
- T-spline simplification and local refinementby: Thomas W. Sederberg, David L. Cardon, G. Thomas Finnigan, Nicholas S. North, Jianmin Zheng, Tom Lyche v. 23 i. 3 p. 276 - 283
- Energy-minimizing splines in manifoldsby: Michael Hofer, Helmut Pottmann v. 23 i. 3 p. 284 - 293
- Interactive digital photomontageby: Aseem Agarwala, Mira Dontcheva, Maneesh Agrawala, Steven Drucker, Alex Colburn, Brian Curless, David Salesin, Michael F. Cohen v. 23 i. 3 p. 294 - 302
- Lazy snappingby: Yin Li, Jian Sun, Chi-Keung Tang, Heung-Yeung Shum v. 23 i. 3 p. 303 - 308
- "GrabCut": interactive foreground extraction using iterated graph cutsby: Carsten Rother, Vladimir Kolmogorov, Andrew Blake v. 23 i. 3 p. 309 - 314
- Poisson mattingby: Jian Sun, Jiaya Jia, Chi-Keung Tang, Heung-Yeung Shum v. 23 i. 3 p. 315 - 321
- Volumetric illustration: designing 3D models with internal texturesby: Shigeru Owada, Frank Nielsen, Makoto Okabe, Takeo Igarashi v. 23 i. 3 p. 322 - 328
- Stereological techniques for solid texturesby: Robert Jagnow, Julie Dorsey, Holly E. Rushmeier v. 23 i. 3 p. 329 - 335
- TensorTextures: multilinear image-based renderingby: M. Alex O. Vasilescu, Demetri Terzopoulos v. 23 i. 3 p. 336 - 342
- Shell texture functionsby: Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo, Heung-Yeung Shum v. 23 i. 3 p. 343 - 353
- Textureshop: texture synthesis as a photograph editing toolby: Hui Fang, John C. Hart v. 23 i. 3 p. 354 - 359
- Flow-based video synthesis and editingby: Kiran S. Bhat, Steven M. Seitz, Jessica K. Hodgins, Pradeep K. Khosla v. 23 i. 3 p. 360 - 363
- Feature matching and deformation for texture synthesisby: Qing Wu, Yizhou Yu v. 23 i. 3 p. 364 - 367
- Near-regular texture analysis and manipulationby: Yanxi Liu, Wen-Chieh Lin, James Hays v. 23 i. 3 p. 368 - 376
- Rigid fluid: animating the interplay between rigid bodies and fluidby: Mark Carlson, Peter J. Mucha, Greg Turk v. 23 i. 3 p. 377 - 384
- A virtual node algorithm for changing mesh topology during simulationby: Neil Molino, Zhaosheng Bao, Ronald Fedkiw v. 23 i. 3 p. 385 - 392
- BD-tree: output-sensitive collision detection for reduced deformable modelsby: Doug L. James, Dinesh K. Pai v. 23 i. 3 p. 393 - 398
- Deformation transfer for triangle meshesby: Robert W. Sumner, Jovan Popovic v. 23 i. 3 p. 399 - 405
- RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectorsby: Ramesh Raskar, Paul A. Beardsley, Jeroen van Baar, Yao Wang, Paul H. Dietz, Johnny C. Lee, Darren Leigh, Thomas Willwacher v. 23 i. 3 p. 406 - 415
- VisualIDs: automatic distinctive icons for desktop interfacesby: John P. Lewis, Ruth Rosenholtz, Nickson Fong, Ulrich Neumann v. 23 i. 3 p. 416 - 423
- Motion doodles: an interface for sketching character motionby: Matthew Thorne, David Burke, Michiel van de Panne v. 23 i. 3 p. 424 - 431
- MathPad2: a system for the creation and exploration of mathematical sketchesby: Joseph J. LaViola Jr., Robert C. Zeleznik v. 23 i. 3 p. 432 - 440
- Target-driven smoke animationby: Raanan Fattal, Dani Lischinski v. 23 i. 3 p. 441 - 448
- Fluid control using the adjoint methodby: Antoine McNamara, Adrien Treuille, Zoran Popovic, Jos Stam v. 23 i. 3 p. 449 - 456
- Simulating water and smoke with an octree data structureby: Frank Losasso, Frédéric Gibou, Ronald Fedkiw v. 23 i. 3 p. 457 - 462
- A method for animating viscoelastic fluidsby: Tolga Goktekin, Adam W. Bargteil, James F. O'Brien v. 23 i. 3 p. 463 - 468
- An approximate global illumination system for computer generated filmsby: Eric Tabellion, Arnauld Lamorlette v. 23 i. 3 p. 469 - 476
- Triple product wavelet integrals for all-frequency relightingby: Ren Ng, Ravi Ramamoorthi, Pat Hanrahan v. 23 i. 3 p. 477 - 487
- Fast hierarchical importance sampling with blue noise propertiesby: Victor Ostromoukhov, Charles Donohue, Pierre-Marc Jodoin v. 23 i. 3 p. 488 - 495
- Efficient BRDF importance sampling using a factored representationby: Jason Lawrence, Szymon Rusinkiewicz, Ravi Ramamoorthi v. 23 i. 3 p. 496 - 505
- Speaking with hands: creating animated conversational characters from recordings of human performanceby: Matthew Stone, Douglas DeCarlo, Insuk Oh, Christian Rodriguez, Adrian Stere, Alyssa Lees, Christoph Bregler v. 23 i. 3 p. 506 - 513
- Synthesizing physically realistic human motion in low-dimensional, behavior-specific spacesby: Alla Safonova, Jessica K. Hodgins, Nancy S. Pollard v. 23 i. 3 p. 514 - 521
- Style-based inverse kinematicsby: Keith Grochow, Steven L. Martin, Aaron Hertzmann, Zoran Popovic v. 23 i. 3 p. 522 - 531
- Synthesizing animations of human manipulation tasksby: Katsu Yamane, James J. Kuffner, Jessica K. Hodgins v. 23 i. 3 p. 532 - 539
- Pitching a baseball: tracking high-speed motion with multi-exposure imagesby: Christian Theobalt, Irene Albrecht, Jörg Haber, Marcus A. Magnor, Hans-Peter Seidel v. 23 i. 3 p. 540 - 547
- Spacetime faces: high resolution capture for modeling and animationby: Li Zhang, Noah Snavely, Brian Curless, Steven M. Seitz v. 23 i. 3 p. 548 - 558
- Automated extraction and parameterization of motions in large data setsby: Lucas Kovar, Michael Gleicher v. 23 i. 3 p. 559 - 568
- Obscuring length changes during animated motionby: Jason Harrison, Ronald A. Rensink, Michiel van de Panne v. 23 i. 3 p. 569 - 573
- Video tooningby: Jue Wang, Yingqing Xu, Heung-Yeung Shum, Michael F. Cohen v. 23 i. 3 p. 574 - 583
- Keyframe-based tracking for rotoscoping and animationby: Aseem Agarwala, Aaron Hertzmann, David Salesin, Steven M. Seitz v. 23 i. 3 p. 584 - 591
- Video matchingby: Peter Sand, Seth J. Teller v. 23 i. 3 p. 592 - 599
- High-quality video view interpolation using a layered representationby: C. Lawrence Zitnick, Sing Bing Kang, Matthew Uyttendaele, Simon Winder, Richard Szeliski v. 23 i. 3 p. 600 - 608
- Ridge-valley lines on meshes via implicit surface fittingby: Yutaka Ohtake, Alexander G. Belyaev, Hans-Peter Seidel v. 23 i. 3 p. 609 - 612
- Fair morse functions for extracting the topological structure of a surface meshby: Xinlai Ni, Michael Garland, John C. Hart v. 23 i. 3 p. 613 - 622
- Shape matching and anisotropyby: Michael M. Kazhdan, Thomas A. Funkhouser, Szymon Rusinkiewicz v. 23 i. 3 p. 623 - 629
- An intuitive framework for real-time freeform modelingby: Mario Botsch, Leif Kobbelt v. 23 i. 3 p. 630 - 634
- Interactive modeling of topologically complex geometric detailby: Jianbo Peng, Daniel Kristjansson, Denis Zorin v. 23 i. 3 p. 635 - 643
- Mesh editing with poisson-based gradient field manipulationby: Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum v. 23 i. 3 p. 644 - 651
- Modeling by exampleby: Thomas A. Funkhouser, Michael M. Kazhdan, Philip Shilane, Patrick Min, William Kiefer, Ayellet Tal, Szymon Rusinkiewicz, David P. Dobkin v. 23 i. 3 p. 652 - 663
- Digital photography with flash and no-flash image pairsby: Georg Petschnigg, Richard Szeliski, Maneesh Agrawala, Michael F. Cohen, Hugues Hoppe, Kentaro Toyama v. 23 i. 3 p. 664 - 672
- Flash photography enhancement via intrinsic relightingby: Elmar Eisemann, Frédo Durand v. 23 i. 3 p. 673 - 678
- Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imagingby: Ramesh Raskar, Kar-Han Tan, Rogerio Feris, Jingyi Yu, Matthew Turk v. 23 i. 3 p. 679 - 688
- Colorization using optimizationby: Anat Levin, Dani Lischinski, Yair Weiss v. 23 i. 3 p. 689 - 694
- Protected interactive 3D graphics via remote renderingby: David Koller, Michael Turitzin, Marc Levoy, Marco Tarini, Giuseppe Croccia, Paolo Cignoni, Roberto Scopigno v. 23 i. 3 p. 695 - 703
- Eyes for relightingby: Ko Nishino, Shree K. Nayar v. 23 i. 3 p. 704 - 711
- Capture of hair geometry from multiple imagesby: Sylvain X. Paris, Hector M. Briceño, François X. Sillion v. 23 i. 3 p. 712 - 719
- Volumetric reconstruction and interactive rendering of trees from photographsby: Alex Reche Martinez, Ignacio Martín, George Drettakis v. 23 i. 3 p. 720 - 727
- Perceptually-supported image editing of text and graphicsby: Eric Saund, David J. Fleet, Daniel Larner, James Mahoney v. 23 i. 3 p. 728 - 728
- VisionWand: interaction techniques for large displays using a passive wand tracked in 3Dby: Xiang Cao, Ravin Balakrishnan v. 23 i. 3 p. 729 - 729
- GADGET: a toolkit for optimization-based approaches to interface and display generationby: James Fogarty, Scott E. Hudson v. 23 i. 3 p. 730 - 730
- The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptationsby: Martin Hachet, Pascal Guitton, Patrick Reuter, Florence Tyndiuk v. 23 i. 3 p. 731 - 731
- Super wide viewer using catadioptrical opticsby: Hajime Nagahara, Yasushi Yagi, Masahiko Yachida v. 23 i. 3 p. 732 - 732
- Perception-motivated high dynamic range video encodingby: Rafal Mantiuk, Grzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel v. 23 i. 3 p. 733 - 741
- Perceptual illumination components: a new approach to efficient, high quality global illumination renderingby: William A. Stokes, James A. Ferwerda, Bruce Walter, Donald P. Greenberg v. 23 i. 3 p. 742 - 749
- Supra-threshold control of peripheral LODby: Benjamin Watson, Neff Walker, Larry F. Hodges v. 23 i. 3 p. 750 - 759
- High dynamic range display systemsby: Helge Seetzen, Wolfgang Heidrich, Wolfgang Stürzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs v. 23 i. 3 p. 760 - 768
- Geometry clipmaps: terrain rendering using nested regular gridsby: Frank Losasso, Hugues Hoppe v. 23 i. 3 p. 769 - 776
- Brook for GPUs: stream computing on graphics hardwareby: Ian Buck, Tim Foley, Daniel Horn, Jeremy Sugerman, Kayvon Fatahalian, Mike Houston, Pat Hanrahan v. 23 i. 3 p. 777 - 786
- Shader algebraby: Michael D. McCool, Stefanus Du Toit, Tiberiu Popa, Bryan Chan, Kevin Moule v. 23 i. 3 p. 787 - 795
- Adaptive tetrapuzzles: efficient out-of-core construction and visualization of gigantic multiresolution polygonal modelsby: Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno v. 23 i. 3 p. 796 - 803
- A stereo display prototype with multiple focal distancesby: Kurt Akeley, Simon J. Watt, Ahna Reza Girshick, Martin S. Banks v. 23 i. 3 p. 804 - 813
- 3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenesby: Wojciech Matusik, Hanspeter Pfister v. 23 i. 3 p. 814 - 824
- Synthetic aperture confocal imagingby: Marc Levoy, Billy Chen, Vaibhav Vaish, Mark Horowitz, Ian McDowall, Mark T. Bolas v. 23 i. 3 p. 825 - 834
- DISCO: acquisition of translucent objectsby: Michael Goesele, Hendrik P. A. Lensch, Jochen Lang, Christian Fuchs, Hans-Peter Seidel v. 23 i. 3 p. 835 - 844
- Painting detailby: Nathan A. Carr, John C. Hart v. 23 i. 3 p. 845 - 852
- PolyCube-Mapsby: Marco Tarini, Kai Hormann, Paolo Cignoni, Claudio Montani v. 23 i. 3 p. 853 - 860
- Cross-parameterization and compatible remeshing of 3D modelsby: Vladislav Kraevoy, Alla Sheffer v. 23 i. 3 p. 861 - 869
- Inter-surface mappingby: John Schreiner, Arul Asirvatham, Emil Praun, Hugues Hoppe v. 23 i. 3 p. 870 - 877
- Context-based surface completionby: Andrei Sharf, Marc Alexa, Daniel Cohen-Or v. 23 i. 3 p. 878 - 887
- Robust repair of polygonal modelsby: Tao Ju v. 23 i. 3 p. 888 - 895
- Interpolating and approximating implicit surfaces from polygon soupby: Chen Shen, James F. O'Brien, Jonathan Richard Shewchuk v. 23 i. 3 p. 896 - 904
- Variational shape approximationby: David Cohen-Steiner, Pierre Alliez, Mathieu Desbrun v. 23 i. 3 p. 905 - 914
- Editorialby: John C. Hart v. 23 i. 4 p. 929 - 929
- Jump map-based interactive texture synthesisby: Steve Zelinka, Michael Garland v. 23 i. 4 p. 930 - 962
- Lighting sensitive displayby: Shree K. Nayar, Peter N. Belhumeur, Terrance E. Boult v. 23 i. 4 p. 963 - 979
- Combining 4- and 3-direction subdivisionby: Jörg Peters, Le-Jeng Shiue v. 23 i. 4 p. 980 - 1003
- A signal-processing framework for reflectionby: Ravi Ramamoorthi, Pat Hanrahan v. 23 i. 4 p. 1004 - 1042
- On the support of recursive subdivisionby: Ioannis P. Ivrissimtzis, Malcolm A. Sabin, Neil A. Dodgson v. 23 i. 4 p. 1043 - 1060
- Variational normal meshesby: Ilja Friedel, Peter Schröder, Andrei Khodakovsky v. 23 i. 4 p. 1061 - 1073
- Editorialby: Jessica K. Hodgins v. 22 i. 1 p. 1 - 1
- Editorialby: John C. Hart v. 22 i. 1 p. 2 - 2
- List of reviewersv. 22 i. 1 p. 3 - 3
- Anisotropic diffusion of surfaces and functions on surfacesby: Chandrajit L. Bajaj, Guoliang Xu v. 22 i. 1 p. 4 - 32
- Learning style translation for the lines of a drawingby: William T. Freeman, Joshua B. Tenenbaum, Egon C. Pasztor v. 22 i. 1 p. 33 - 46
- Multiresolution green's function methods for interactive simulation of large-scale elastostatic objectsby: Doug L. James, Dinesh K. Pai v. 22 i. 1 p. 47 - 82
- A search engine for 3D modelsby: Thomas A. Funkhouser, Patrick Min, Michael M. Kazhdan, Joyce Chen, J. Alex Halderman, David P. Dobkin, David Pokrass Jacobs v. 22 i. 1 p. 83 - 105
- Continuous contact simulation for smooth surfacesby: Paul G. Kry, Dinesh K. Pai v. 22 i. 1 p. 106 - 129
- Constraint-based approach for automatic hinting of digital typefacesby: Ariel Shamir v. 22 i. 2 p. 131 - 151
- Perceptually-driven decision theory for interactive realistic renderingby: Reynald Dumont, Fabio Pellacini, James A. Ferwerda v. 22 i. 2 p. 152 - 181
- Planning biped locomotion using motion capture data and probabilistic roadmapsby: Min Gyu Choi, Jehee Lee, Sung Yong Shin v. 22 i. 2 p. 182 - 203
- An efficient instantiation algorithm for simulating radiant energy transfer in plant modelsby: Cyril Soler, François X. Sillion, Frédéric Blaise, Philippe Dereffye v. 22 i. 2 p. 204 - 233
- Image-based reconstruction of spatial appearance and geometric detailby: Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel v. 22 i. 2 p. 234 - 257
- Errata: ACM SIGGRAPH 2002 Papersby: Stephen N. Spencer v. 22 i. 2 p. 258 - 258
- Graphcut textures: image and video synthesis using graph cutsby: Vivek Kwatra, Arno Schödl, Irfan A. Essa, Greg Turk, Aaron F. Bobick v. 22 i. 3 p. 277 - 286
- Wang Tiles for image and texture generationby: Michael F. Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen v. 22 i. 3 p. 287 - 294
- Synthesis of progressively-variant textures on arbitrary surfacesby: Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum v. 22 i. 3 p. 295 - 302
- Fragment-based image completionby: Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun v. 22 i. 3 p. 303 - 312
- Poisson image editingby: Patrick Pérez, Michel Gangnet, Andrew Blake v. 22 i. 3 p. 313 - 318
- High dynamic range videoby: Sing Bing Kang, Matthew Uyttendaele, Simon Winder, Richard Szeliski v. 22 i. 3 p. 319 - 325
- Matchmaker: constructing constrained texture mapsby: Vladislav Kraevoy, Alla Sheffer, Craig Gotsman v. 22 i. 3 p. 326 - 333
- View-dependent displacement mappingby: Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum v. 22 i. 3 p. 334 - 339
- Spherical parametrization and remeshingby: Emil Praun, Hugues Hoppe v. 22 i. 3 p. 340 - 349
- Globally smooth parameterizations with low distortionby: Andrei Khodakovsky, Nathan Litke, Peter Schröder v. 22 i. 3 p. 350 - 357
- Fundamentals of spherical parameterization for 3D meshesby: Craig Gotsman, Xianfeng Gu, Alla Sheffer v. 22 i. 3 p. 358 - 363
- Dual domain extrapolationby: Bruno Lévy v. 22 i. 3 p. 364 - 369
- Bi-scale radiance transferby: Peter-Pike J. Sloan, Xinguo Liu, Heung-Yeung Shum, John Snyder v. 22 i. 3 p. 370 - 375
- All-frequency shadows using non-linear wavelet lighting approximationby: Ren Ng, Ravi Ramamoorthi, Pat Hanrahan v. 22 i. 3 p. 376 - 381
- Clustered principal components for precomputed radiance transferby: Peter-Pike J. Sloan, Jesse Hall, John C. Hart, John Snyder v. 22 i. 3 p. 382 - 391
- Rhythmic-motion synthesis based on motion-beat analysisby: Tae-Hoon Kim, Sang Il Park, Sung Yong Shin v. 22 i. 3 p. 392 - 401
- Motion synthesis from annotationsby: Okan Arikan, David A. Forsyth, James F. O'Brien v. 22 i. 3 p. 402 - 408
- Layered acting for character animationby: Mira Dontcheva, Gary D. Yngve, Zoran Popovic v. 22
